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    Job · 21040366

    FULLTIME

    3D Artist

    Flecks Labs

    Flecks Labs

    Not specified · onsite · Posted 8d ago

    Sourced fromFoundit
    Not disclosed1–3 yrsfulltimeNot specified

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    Section · 01

    About this role

    Flecks Labs is a Hyderabad-based game studio building and scaling Roblox titles: anime ARPGs, simulators, and more. We're looking for a 3D artist who plays Roblox seriously and can build both the worlds players explore and the assets they chase.

    What you'll do

    • Build stylized 3D environments for new and live Roblox titles: hub worlds, combat zones, dungeons, and themed biomes
    • Create modular environment kits (buildings, props, foliage, terrain pieces) that the team can reuse to ship new zones fast
    • Handle set dressing, lighting, skyboxes, and atmosphere in Roblox Studio so each zone has a clear mood and identity
    • Design level visuals that guide players: landmarks, readable paths, and clear landmarks for quests and bosses
    • Create characters, weapons, pets, and collectibles with clear rarity tiers for gacha and live-ops drops
    • Build assets that hit Roblox's performance limits (poly counts, texture budgets, streaming, mobile) without losing visual punch
    • Own the first-impression visuals: the lobby, the starter area, and the first five minutes of the player's journey
    • Work with designers and engineers so assets and zones drop into the game cleanly, with no rework
    • Tear down top Roblox games and pull out what makes their worlds and art style work
    • Ship seasonal events, limited-time maps, and themed updates on a regular cadence

    What we're looking for

    • 1+ years making 3D game assets, ideally for Roblox, UEFN, or mobile
    • A portfolio that includes environment work (scenes, modular kits, or full zones), not just props or characters
    • Strong Blender (or Maya/3ds Max) skills: modeling, UVs, texturing, and a clean export pipeline into Roblox Studio
    • Comfort building and dressing levels directly in Roblox Studio (terrain, meshes, lighting)
    • Strong sense of composition, color, and silhouette in stylized or low-poly work
    • Understanding of optimization: LODs, modular reuse, mesh and texture limits, draw calls, streaming
    • Real fluency in Roblox as a platform: its art conventions, what reads well on small screens, and what the audience responds to
    • You play a lot of games and can explain why a world or asset looks and feels good, not just that it does

    Nice to have

    • Rigging and animation, especially combat animations and idle loops
    • VFX experience (particles, skill effects, ambient effects) in Roblox Studio
    • Experience with gacha, battle pass, or live-ops content cadence
    • Anime/manga literacy, since much of our audience lives there
    • Basic Luau or Roblox Studio prototyping

    Sourced from foundit

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    Section · 02

    Skills

    modelingDraw callsLODsBlenderAmbient effectsBuilding and dressing levelsExport pipeline into Roblox StudioMesh and texture limitsModular reuseRoblox Studio prototypingSkill effectsTerrain meshes3Ds MaxstreamingRiggingoptimizationVFXtexturinglightingMayaRoblox StudioLuauparticlesUVsAnimation

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