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    Job · 13597703

    REMOTEFULLTIME

    Universal Scene Description Developer

    Arohak Technologies logo

    Arohak Technologies

    Remote · remote · Posted 58d ago

    Sourced fromNaukri
    Undisclosed7–11 yrsfulltimeRemote

    About a minute. You'll make an account on the way through.

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    Section · 01

    About this role

    Role Overview

    We are seeking a USD developer to bridge our Unreal Engine environments with NVIDIA Isaac Sim. In this role, you will be responsible for taking imported assets and reconstructing them into high-fidelity, physics-ready OpenUSD stages. The ideal candidate will have a deep understanding of how to match Unreal Engines photorealistic lighting and rendering quality within Omniverse, while implementing robust collision and rigid-body dynamics for simulation.

    Key Responsibilities

    • Environment Reconstruction: Translate imported Unreal Engine environments into Isaac Sim, managing coordinate system conversions, scale translations, and complex transform hierarchies.
    • Photorealistic Lighting & Rendering: Configure OpenUSD lighting systems (Distant Lights, Dome Lights, Sky Spheres) and physically based rendering (PBR) materials to match the visual quality of the original Unreal Engine scenes.
    • Physics & Collision Implementation: Utilize the Omniverse PhysX API to set up accurate rigid body dynamics, finetune collision meshes , and apply proper physics materials to imported geometry.
    • Unreal to Isaacsim Automation: Write clean, modular Python scripts using the pxr (Usd, UsdGeom, UsdLux, UsdPhysics) and Omniverse APIs (such as omni.physx) to automate stage generation, prim manipulation, collision mesh generation, and environment setup.

    Required Tech Stack & Core Skills

    • Simulation: NVIDIA Isaac Sim, NVIDIA Omniverse.
    • Scene: OpenUSD (Universal Scene Description), manipulating prims, transform hierarchies, and coordinate spaces.
    • Languages & APIs: Python, OpenUSD Python modules like pxr.Usd, UsdGeom, UsdLux, UsdPhysics), and Omniverse Kit APIs (omni.physx.
    • Physics Engine: NVIDIA PhysX including rigid body dynamics, convex hulls, triangle mesh collisions, physics materials.
    • Rendering & Lighting: RTX Real-Time / Path-Traced rendering, Physically Based Rendering (PBR) materials, and programmatic lighting control.
    • Engine Familiarity: Unreal Engine, specifically understanding how assets, materials, and scales export into USD environments.

    Sourced from naukri

    Section · 02

    Skills

    Distant LightsDome LightsSky Spheres)UsdGeomUsdLuxUsdPhysicsUSDNVIDIA Isaac SimPhysically Based Rendering

    Section · Company

    About Arohak Technologies

    Arohak Technologies logo

    Arohak Technologies

    Hyderabad / Secunderabad, Telangana

    India

    ₹11.5L PA avg

    Avg at Arohak Technologies

    About

    Arohak was born from a simple yet profound belief - that a meaningful impact on the lives of others is possible. Since inception in 2016, Arohak has been on a relentless journey to turn aspirations into achievements. Today, it stands as a trusted ally, dedicated to delivering innovative solutions that drive success. A cornerstone of Arohak's values is the "Empowered Team". Team members are cherished contributors and an integral part of the extended family. The company cultivates an environment that nurtures positivity, fosters productivity, and encourages collaboration, believing that success mirrors the team's dedication.

    Employee ratings

    6 reviews

    4.3/ 5

    Culture

    4.5

    Career growth

    3.7

    Work-life

    4.5

    Employees rate it well for

    Skill Development48Work Satisfaction48

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