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    Job · 15183789

    Meril Life Sciences logo

    Unity Look-Dev Artist

    Meril Life Sciences · Vapi · onsite · Posted 50d ago

    Not disclosed4–6 yrsfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

    Job Title: Unity Look-Dev Artist.

    Department: Immersive Technologies

    Location: Vapi, Gujarat

    Reports To: XR Lead

    Experience: 4–6 Years

    Job Purpose:

    To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers.

    Key Responsibilities:

    1. Unity Look Development & Scene Creation

    • Build, configure, and maintain Unity scenes for immersive surgical training modules.

    • Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes.

    • Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings.

    • Establish reusable Unity scene templates and master configurations for different training modules.

    • Maintain visual consistency across multiple simulation modules and environments.

    2. Lighting & Environment Development

    • Design and implement realistic lighting setups for operating-room and surgical training environments.

    • Create and maintain master lighting rigs suitable for different training scenarios.

    • Configure real-time and baked lighting workflows based on project requirements.

    • Optimize lighting quality while maintaining target workstation GPU performance.

    • Evaluate scenes under different camera positions, viewpoints, and training conditions.

    • Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information.

    3. Materials & Rendering Setup

    • Import and configure materials and textures produced by 3D Texturing and Look-Dev teams.

    • Validate PBR materials, shaders, normal maps, smoothness/roughness, metallic, AO, and other texture channels within Unity.

    • Configure material properties to achieve the required visual quality and physical appearance.

    • Identify and resolve material, shader, texture, and rendering issues during asset integration.

    • Support the development and maintenance of standardized material and rendering workflows.

    4. Asset Integration & Art-to-Engine Pipeline

    • Import and configure models, textures, animations, prefabs, and other art assets within Unity.

    • Identify and correct common integration issues related to scale, orientation, pivots, transforms, hierarchy, materials, and asset settings.

    • Ensure assets comply with established art-to-engine standards before integration into training modules.

    • Maintain proper prefab and scene discipline for efficient development and future updates.

    • Coordinate with 3D Modeling, Sculpting, Texturing, and Technical Art teams to resolve asset-related issues.

    5. Training UI & HUD Implementation

    • Design and implement training-oriented UI layouts within Unity.

    • Create and configure:

    • Training HUDs
    • Menus
    • Instruction panels
    • On-screen guidance
    • Labels and indicators
    • Progress and status elements
    • Basic interaction interfaces
    • • Ensure UI is visually consistent with the overall simulator experience.
    • • Ensure instructional UI remains readable and accessible at relevant training distances and screen resolutions.
    • • Work with UX/UI designers and Unity developers to implement approved UI designs.
    • • Maintain reusable UI prefabs and layout components where required.

    6. Scene Performance & GPU Optimization

    • Profile Unity scenes to identify GPU and rendering performance bottlenecks.

    • Optimize lighting, materials, textures, shaders, post-processing, draw calls, and scene complexity.

    • Work within defined workstation GPU and memory budgets.

    • Collaborate with Technical Artists, Unity Developers, and Simulation Engineers to resolve performance issues.

    • Balance visual fidelity with real-time performance requirements without compromising critical training elements.

    7. Post-Processing & Visual Effects

    • Configure appropriate post-processing effects for immersive surgical environments.

    • Tune exposure, color grading, ambient effects, bloom, depth-related effects, and other approved visual treatments where applicable.

    • Ensure post-processing supports visual clarity and realism without negatively affecting performance.

    • Maintain consistent visual treatment across different training modules.

    8. Cross-Functional Collaboration

    • Work closely with:

    • XR / Simulation Lead
    • Unity Developers
    • Technical Artists
    • 3D Modelers
    • Sculpting Artists
    • Texturing Artists
    • UI/UX Designers
    • Simulation Engineers
    • Clinical SMEs
    • • Participate in art pipeline reviews, scene reviews, and development planning meetings.
    • • Communicate technical dependencies, integration issues, and performance concerns proactively.
    • • Incorporate artistic, technical, clinical, and usability feedback into scene development.

    9. Dev-Ready Scene Quality & Handoff

    • Establish and enforce an art-to-engine handoff checklist for every training module.

    • Conduct quality checks before scenes are handed over to Unity developers for module implementation.

    • Verify:

    • Asset scale and orientation
    • Prefab structure
    • Scene hierarchy
    • Materials and textures
    • Lighting
    • Cameras
    • UI layout
    • Performance
    • Naming conventions
    • Asset dependencies
    • • Sign off scenes as development-ready once defined quality and performance requirements are met.
    • • Maintain quality standards without unnecessarily delaying development delivery.

    10. Version Control & Documentation

    • Maintain Unity scenes, prefabs, materials, UI assets, and related files using Git/Git LFS or the approved version-control workflow.

    • Follow project naming conventions, folder structures, scene organization, and asset management standards.

    • Document scene configurations, lighting setups, performance considerations, and known dependencies where required.

    • Ensure changes are traceable and maintainable throughout the project lifecycle.

    11. Innovation & Continuous Improvement

    • Explore new Unity rendering, lighting, shader, UI, and look-development techniques.

    • Contribute to improving the visual quality and performance of the surgical training simulator.

    • Stay updated with developments in Unity, real-time rendering, technical art, XR/VR/AR, serious games, and simulation.

    • Develop reusable scene templates, lighting rigs, materials, prefabs, and workflows to improve production efficiency.

    Qualifications and Experience:

    • Diploma / Bachelor's degree / equivalent qualification in Game Art, 3D Design, Animation, Computer Graphics, Multimedia, Visual Effects, or a related field.

    • 4–6 years of professional experience in Unity Look Development, Technical Art, Environment Art, or real-time 3D production.

    • Strong professional experience working with Unity.

    • Deep experience in at least one Unity rendering pipeline: URP or HDRP.

    • Strong understanding of real-time lighting, materials, rendering, scene management, and optimization.

    • Experience implementing UI within Unity.

    • Experience with prefab, scene, hierarchy, and asset management workflows.

    • Experience working within a multi-disciplinary art and engineering pipeline.

    • Experience in surgical simulation, medical visualization, serious games, gaming, XR/VR/AR, or digital-twin projects will be an added advantage.

    Skills and Competencies:

    • Strong proficiency in Unity and real-time 3D workflows.

    • Strong understanding of URP or HDRP and real-time rendering principles.

    • Strong lighting and environment look-development skills.

    • Good understanding of PBR materials and shader configuration.

    • Strong understanding of Unity scene and prefab organization.

    • Good understanding of Unity UI systems and layout principles.

    • Ability to configure and optimize post-processing effects.

    • Understanding of GPU profiling and real-time performance optimization.

    • Basic knowledge of Shader Graph is an advantage.

    • Working knowledge of Git / Git LFS.

    • Strong visual judgment and attention to detail.

    • Ability to balance visual quality, usability, and technical performance.

    • Strong communication and cross-functional collaboration skills.

    • Ability to establish quality gates while maintaining development velocity.

    • Passion for immersive technologies, simulation, digital art, robotics, and medical technology.

    Key Performance Indicators (KPIs):

    • Visual quality and consistency of Unity training scenes.

    • Timely delivery of development-ready scenes.

    • Compliance with art-to-engine integration standards.

    • Accuracy of asset scale, orientation, materials, lighting, and scene setup.

    • Quality and usability of training HUDs and instructional UI.

    • Unity scene performance against defined workstation GPU targets.

    • Successful identification and resolution of rendering and integration issues.

    • First-pass acceptance rate of scenes handed over to Unity development teams.

    • Quality and reusability of scene templates, lighting rigs, prefabs, and workflows.

    • Effective collaboration with art, engineering, clinical, and simulation teams.

    • Contribution to improving the overall visual quality, usability, and performance of the immersive surgical training platform.

    Sourced from foundit

    Skills

    lighting and environment look-developmentPBR materials and shader configurationreal-time 3D workflowsUnity scene and prefab organizationUnity UI systems and layout principlesUnity EngineGPU profilingGit LFSGITHDRPURP

    About Meril

    Meril Life Sciences logo

    Meril Life Sciences

    Pharma

    13k+

    employees

    2006

    20 years old

    Vapi, Gujarat

    IN

    ₹6L PA avg

    Avg at Meril

    About

    Meril Life is a global medical device manufacturer offering best-in-class medical devices, healthcare solutions worldwide.

    Industries

    PharmaHealthcare / PharmaManufacturing

    Employee ratings

    10 reviews

    3.6/ 5

    Culture

    1.9

    Career growth

    2.0

    Work-life

    2.3

    Employees rate it well for

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