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    Job · 15737922

    CurlyBlue logo

    UIUX Designer (Game / VR)

    CurlyBlue · Not specified · onsite · Posted 48d ago

    Not disclosedFresherfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

    About Us

    We are a creative technology studio focused on immersive digital experiences. We collaborate with top-tier professionals in North America to develop innovative projects at the forefront of Virtual Reality and interactive media.

    Our team is currently working on a new VR multiplayer experience built in Unity for Meta Quest platforms, combining engaging gameplay with expressive characters and environments. This project is a flagship initiative within a world-leading VR content ecosystem.

    The role

    You design the interface inside the world — on the weapon, on the robot's body, on the walls — instead of floating it in front of the player's face. You also produce the final 2D assets for it.

    What you will do
    • Diegetic UI. Ammo, health, squad state, objectives — placed on surfaces that exist in the game, readable while moving and while being shot at.
    • Interaction ergonomics. Size, distance, placement, comfort, step count. Why is a menu two steps and not seven
    • Wireframes and flows for the features you design.
    • In-world graphics. Posters, signs, banners, billboards. Final assets, not just layouts.
    • Specs the dev team can build from — anchors, sizes, states, safe areas, export settings.

    Requirements
    • Mid-level or above. Senior welcome.
    • At least one shipped game where you personally owned UI, or a substantial VR project we can look at.
    • A portfolio showing in-world, 3D or game UI. App and web dashboard work does not tell us what we need to know.
    • You think in angular size and metres, not only pixels.
    • You make the final art, not only the layout.
    • Graphic design craft — type, hierarchy, silhouette, colour that survives low resolution.
    • You run yourself. You take a rough brief, ask the questions that need asking, and come back with a solution. Nobody here will hand you a fully-specced ticket.
    • Written English good enough to write a spec another person can build from.

    Nice to have
    • Shipped a VR title.
    • Hands-on Unity — UGUI or UI Toolkit, prefabs, atlases.
    • Icon systems, motion, or UI VFX.
    • Figma.

    What We Value:
    • Precision: High-quality output and attention to detail in balancing VR experiences.
    • Innovation: Creativity and a passion for immersive, interactive storytelling.
    • Growth: Teamwork, adaptability, and a desire to continuously learn within the VR field.

    If you are a motivated game designer eager to craft exceptional VR experiences for Meta Quest and contribute to an industry-leading team, we encourage you to apply! Please send your CVs to [HIDDEN TEXT]!

    Sourced from foundit

    Skills

    UGUIUnity EngineUIToolkitFigma

    UIUX Designer (Game / VR) · waiting for your command