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    Job · 14992765

    FULLTIME

    Systems Engineer

    OG

    operative games

    Not specified · onsite · Posted 51d ago

    Sourced fromFoundit
    Not disclosedFresherfulltimeNot specified

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    Section · 01

    About this role

    April, 10 2025

    Systems Engineer

    Location: Offices in Los Angeles, CA or Boulder, CO – Remote candidates welcome

    Job Type: Full-Time

    About Us

    Operative Games is pioneering a new frontier in narrative gaming—where stories are shaped in real-time by powerful AI systems and player choices. We're building an authoring pipeline that empowers writers and designers to create rich, branching, and dynamic story worlds. To support that vision, we're looking for a Systems Engineer to architect and implement the core systems that drive narrative authoring and in-game story logic.

    The Role

    As a Systems Engineer, you'll be responsible for designing and building the technical foundations for our story logic, authoring tools, and narrative content systems. You'll work closely with our writers, designers, and AI engineers to define how story events are authored, triggered, and tracked in-game. You'll also help build a robust database layer and a modular event system that gives our narrative team the tools to tell expressive, reactive stories.

    This is a hybrid role for a technical builder who's also excited by the design side of interactive storytelling.

    Key Responsibilities
    • Event System Design: Architect a flexible, data-driven event system that can trigger narrative content, track player state, and support branching logic.
    • Tool & Template Creation: Build simple, scalable authoring tools and templates that empower writers and designers to work directly in the system with minimal engineering support.
    • Data Layer Architecture: Design and implement the backend/database layer to manage narrative state, player progression, and authored content.
    • Cross-Functional Collaboration: Partner with narrative designers, AI developers, and gameplay engineers to ensure seamless integration between authored content and runtime systems.
    • Authoring UX: Advocate for usability and iteration speed in authoring pipelines, helping non-technical team members work effectively.
    • Prototyping & Iteration: Rapidly prototype features and iterate based on team feedback to support evolving storytelling needs.
    Bonus Points
    • Experience with Twine, Ink, or other narrative scripting systems
    • Familiarity with knowledge graphs, tagging systems, or runtime state management
    • Background in procedural narrative, computational storytelling, or narrative AI
    • Experience with Unreal Engine and/or custom editor tools
    • A love of weird, experimental, or emergent storytelling formats
    Why Join Us

    • Help invent the pipeline for next-generation AI-driven storytelling
    • Work with a passionate team of creatives and engineers
    • Competitive salary, equity, and benefits
    • Remote-first culture with creative autonomy and flexibility

    Apply Now

    Sourced from foundit

    Section · 02

    Skills

    TwineEvent System DesignPrototyping IterationTool Template CreationUnreal EngineINKCross-Functional Collaborationdata layer architecture

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