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    Job · 10974064

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    Product Engineer

    Lila · Bengaluru · onsite · Posted 71d ago

    Not disclosedFresherfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

    Job Title: Product Engineer, Gaming

    Location: Bangalore, India (Full-Time In-Office)

    About:

    We are dedicated to creating unique and exceptional gaming experiences. Our studio is a place where data-driven strategy meets deep engineering ownership, and where engineers don't just build features , they shape product outcomes.

    We are looking for high-IQ, product-minded engineers who can think from first principles, move fast, and take end-to-end ownership of systems that directly impact player experience, retention, and monetization.

    The Role:

    You'll be the person who collapses the gap between idea and evidence.

    From the first whiteboard discussion to the first playtest to the first feature shipped, you own that arc end-to-end. You'll work closely with Product, Design, Art and Engineering to turn hypotheses → prototypes → production systems.

    This is not a pure coding role. It's not a pure product role.

    It's for someone who is operates credibly in both

    What You'll Do:

    • Ideation & Concept Testing: Rapidly prototype game ideas in days, define clear hypotheses, instrument for signal, and decide fast—iterate or kill.
    • Prototyping & 0→1 Ownership: Own prototype lifecycle end-to-end (scope → build → playtest → decision) with a focus on speed and learning.
    • Feature Development & System Ownership: Take validated ideas to production, ensuring clean execution, minimal drift, and strong launch readiness.
    • Core Game Systems: Build scalable, config-driven systems (progression, economy, live ops, FTUE) optimized for fast iteration.
    • Experimentation & Data: Ship features with instrumentation, run experiments, and iterate based on real player behavior and metrics.
    • Product Thinking: Evaluate what to build (and what not to) using data, player insight, and first-principles thinking.

    What You'll Bring:

    Must-Haves:

    • Strong engineering background (CS fundamentals, system design, debugging); ability to quickly pick up new tools and technologies
    • Strong product instincts, you've built or shipped something and learned from its success/failure
    • High IQ with the ability to address significant problems from first principles and in a well-structured way.
    • Massive attention to detail, ensuring you don't miss any minor issues.
    • Outstanding communication, collaboration, and leadership skills, with the ability to inspire teams and influence stakeholders at all levels.

    Nice-to-Haves:

    • Experience in mobile F2P product roles; shipped or operated a live-service title.
    • Proven track record of taking a prototype → live feature within a professional games studio environment.
    • Hands-on A/B testing, UA creative iteration, and basic ad monetization mechanics.
    • Experience with game engines like Unity or similar interactive systems

    Why You'll Love It Here:

    • Impact: You will have a direct and measurable impact on our very ambitious game, shaping its visual identity and commercial success.
    • Ownership: You will be given the autonomy and resources to build and lead a high-performance creative product vertical.
    • Innovation: You will be at the forefront of the industry, empowered to explore and implement cutting-edge technologies like AI.
    • Culture: You will join a passionate, collaborative, and data-informed team that values both creative excellence and business results.
    • Benefits: We offer a competitive salary, a comprehensive benefits package, and a work environment that strongly supports your professional growth.

    Sourced from foundit

    Skills

    Prototypingproduct thinkingExperimentationCS FundamentalsFeature Developmentdebuggingcore game systemsgame engines like Unityengineering backgroundSystem Design

    About Lila

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