Head of Design
Loco · Bengaluru · onsite · Posted 49d ago
Not disclosed10–14 yrsfulltimeSourced from
About a minute. You'll make an account on the way through.
About this role
Responsibilities:
- Own the UI/UX design vision and strategy across Loco's mobile and web experiences.
- Lead and mentor the design team, setting a high bar for design quality, UX thinking, and execution.
- Partner with Product and Engineering leadership from the early discovery stage through final implementation.
- Translate complex product requirements into simple, intuitive, and scalable user experiences.
- Drive end-to-end design across user research, information architecture, user flows, wireframes, interaction design, prototyping, and visual design.
- Build and maintain a scalable design system, component library, and design guidelines across the product.
- Work closely with engineers to ensure designs are technically feasible, performant, responsive, and implemented accurately.
- Establish strong design-to-development workflows using tools such as Figma, design tokens, component libraries, and developer handoff systems.
- Collaborate with engineering teams on responsive layouts, accessibility, performance, animations, interactions, and platform-specific UI patterns.
- Use quantitative and qualitative data, experimentation, and user feedback to continuously improve the product experience.
- Drive A/B testing and data-informed design decisions across acquisition, engagement, retention, and monetisation journeys.
- Identify UX friction points through analytics, user research, usability testing, and behavioural data.
- Define and track design KPIs and measure the impact of design decisions on business and user outcomes.
- Stay ahead of emerging trends across gaming, streaming, social, creator platforms, and consumer technology.
Requirements:
- 10+ years of experience in UI/UX or Product Design, with significant experience leading design teams.
- Strong experience building and scaling consumer-facing mobile products.
- Proven experience managing senior designers and establishing design processes and standards.
- Strong command of UX principles, interaction design, visual design, information architecture, and design systems.
- Deep expertise with Figma and modern design workflows.
- Strong understanding of how design systems translate into production-ready components and front-end implementations.
- Ability to work closely with engineers and understand technical constraints around responsive design, APIs, front-end architecture, performance, accessibility, and mobile platforms.
- Strong product sense and ability to balance user needs, business goals, technical feasibility, and speed of execution.
- Experience using product analytics and experimentation to validate design decisions.
- Excellent communication and stakeholder-management skills.
Good to Have:
- Experience in gaming, live streaming, social media, entertainment, or creator platforms.
- Experience designing products with millions of users and high-frequency engagement.
- Experience with gamification, social mechanics, creator ecosystems, virtual economies, or live experiences.
- Familiarity with tools and technologies such as Storybook, design tokens, React/React Native, HTML/CSS, or similar front-end technologies.
- Experience building a design organisation or design function in a high-growth startup environment.
Sourced from instahyre
Skills
Ux DesignPrototypingVisual Designuser researchInformation ArchitectureWireframingUsability TestingFigma