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    Job · 11957071

    Grayson Talent logo

    Gaming Artist / 2D Experience

    Grayson Talent · Not specified · onsite · Posted 67d ago

    Not disclosed5–7 yrsfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

    We are looking for a talented Gaming Artist / 2D Experience with a strong specialty in creating richly detailed, realistic hand-painted icons and game assets. You will be responsible for producing high-quality artwork that brings characters, items, skills, and UI elements to life with a painterly, tactile feel. The ideal candidate is equally comfortable working in Photoshop and Illustrator for production art, and in Figma for collaborative UI design and asset handoff.

    Key Responsibilities

    Illustration & Icon Art

    • Create high-fidelity, realistic hand-painted icons for items, skills, characters, and collectibles

    • Produce detailed game assets — weapons, armour, potions, spells, environment props — with rich texture and depth

    • Maintain a consistent painterly art style across all icon sets and asset libraries

    • Illustrate hero artwork, card art, and feature visuals as required

    UI Design & Asset Preparation

    • Design and iterate on game UI screens in Figma — menus, HUDs, card layouts, inventory panels

    • Prepare and export production-ready assets optimised for Unity (atlases, slices, naming conventions)

    • Create icon frames, borders, rarity indicators, and UI chrome elements that complement the hand-painted style

    • Ensure art and UI assets meet technical specs across multiple resolutions and aspect ratios

    Collaboration & Production

    • Work closely with the art director to establish and maintain the visual style guide

    • Collaborate with developers on asset integration and Unity UI workflow

    • Maintain organised, well-labelled file structures and deliver clean, layered PSD/AI source files

    • Review in-engine implementations and flag visual inconsistencies

    Required Skills

    Core Artistic Skills

    Photoshop

    • Expert-level hand-painting technique in Photoshop — creating realistic textures, lighting, materials (metal, leather, fabric, stone, organic)

    • Strong digital illustration fundamentals — form, value, colour theory, and composition

    • Ability to create icons that read clearly at small sizes while retaining detail at full resolution

    • Experience producing consistent icon sets across large libraries (100+ icons)

    Adobe Illustrator

    • Vector illustration for scalable UI elements, icon outlines, borders, and decorative frames

    • Ability to combine vector structure with raster texture for hybrid icon workflows

    Figma

    • Must-have: UI layout, component organisation, and asset handoff for developers

    • Experience structuring design systems for games — frames, variants, and auto-layout for UI components

    • Clear annotation and specification of interactive states and asset requirements

    Game Art & Production

    • 5+ years of experience as a 2D Game Artist, with a focus on icon art and hand-painted assets

    • Strong portfolio demonstrating realistic hand-painted game icons across multiple genres

    • Experience preparing assets for Unity — sprite atlases, correct pivot points, naming conventions

    • Understanding of game art pipelines and technical constraints (texture budgets, resolution tiers)

    • Familiarity with animated UI feedback and icon states (idle, hover, active, greyed-out)

    Nice to Have

    • Experience with card-based or strategy games

    • Concept art or character illustration skills

    • Basic After Effects or Spine 2D for icon animations

    • Familiarity with Notion or equivalent for production tracking

    Portfolio Must Show

    • Realistic hand-painted icons — weapons, consumables, skills, character portraits, or similar

    • Demonstrated range of materials and lighting styles within a consistent art direction

    • Complete icon sets (not just individual standout pieces) that show production consistency

    • UI screens or components designed in Figma or a comparable tool

    • Before/after or style guide examples that demonstrate adherence to a visual language

    • Applications without a portfolio will not be reviewed

    Sourced from foundit

    Skills

    Unity EngineAdobe photoshopAdobe IllustratorFigma

    Gaming Artist / 2D Experience · waiting for your command