CONTRACT
Game UI Artist
Goalreify
Not specified · onsite · Posted 9d ago
Sourced from
Undisclosed2–2 yrscontractNot specified
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Section · 01
About this role
Key Responsibilities:
- Design and develop visually compelling UI elements such as menus, HUDs, icons, and buttons that align with the game's art style and vision.
- Working closely with game designers, developers, and other artists to ensure that the UI design aligns with the overall game design and functionality. They provide feedback on gameplay mechanics that affect the user interface and experience.
- Designing and implementing animations and visual effects for UI elements to enhance the game's aesthetics and provide feedback to the player, such as button presses, loading animations, or notifications.
- Maintaining a consistent visual language throughout the game’s interface to enhance usability and aesthetics. This includes following style guides and ensuring that all UI elements are cohesive.
- Ensuring that all UI assets are optimised for performance across various devices and platforms, considering factors such as resolution, memory usage, and responsiveness.
- Keeping up with the latest trends in UI/UX design and technology to ensure that the game’s interface remains modern and competitive. Required Skills:
- 2+ years of experience in UI design for games.
- Proficiency in design tools (Adobe Photoshop, Figma or similar)
- Strong understanding of the user-centred design process
- Strong grasp of colour theory, typography, layout, and visual hierarchy.
- Experience with wireframes, user flows, mockups, and prototyping.
- Experience in mobile or cross-platform UI design will be an advantage
- Experience with 3D design tools and game engines (Unity, Unreal) will be a plus.
- Ability to effectively communicate and collaborate with internal/external teams.
- Portfolio, showcasing strong user experience and user interface design capabilities.
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Section · 02
Skills
LayoutTypographyColor TheoryFigmaAnimationVisual EffectsUx DesignPrototypingAdobe photoshopUser Flowsvisual hierarchymockupsUnreal EngineUI Design3D DesignanimationsUnity EngineMobile Ui DesignMobile DesignUser-Centered DesignWireframesColour TheoryUser-Centred Designmenusstyle guidesUI elements3D design toolsiconscross-platform UI designbuttonsHUDsuser-centred design processUI assets optimization