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    Job · 18268019

    Disney logo

    Environment Supervisor

    Disney · Mumbai · onsite · Posted 45d ago

    Not disclosed10+ yrsfulltimeSourced fromWorkday

    About a minute. You'll make an account on the way through.

    About this role

    Job Posting Title: Environment Supervisor Req ID: 10146395 Job Description: Position Summary The Generalist/Environments Supervisor’s primary responsibility is to oversee the day-to-day operations of the team, ensuring that all the environments  are created according to the designs and visual style of the show. This will require partnering with the Assets, Animation, and Lighting Supervisors as well as the VFX Supervisors

    Generalists (Environments) have the ability to create photo-real environments and landscapes, exhibiting a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. Works with live-action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into films. Primary Responsibilities Supervises the Generalist (Environments) team to deliver the expected and desired effects for the show

    Consult with the CG/ VFX  Supervisor as to the technical feasibility of elements in the designs and suggest production-friendly solutions that will maintain the vision of the show

    Responsible for reviewing the work of each artist on a regular basis and approving shots and models for submission to the director

    Participates in the recruiting and staffing of the Generalist (Environments) teams, assessing the work of prospective candidates for the hiring process and works with production management on hiring decisions

    Partners with production management to guide artists’ overall professional development, providing performance feedback, mentoring resolving performance management issues and maintaining positive morale amongst the crew

    Attend all relevant meetings to promote effective communication throughout the production team

    Develops solutions and techniques that meet art/technical direction.

    Participates in team reviews of work under development.

    Texture skills would match this competence level, i.e. able to create maps in 2D and set up basic shaders for look development.

    Good understanding of the physics of light, how this interacts with the camera and how to create basic lighting setups in complex shaders (like hard surface type materials) that look convincing and render efficiently.

    Responds to feedback to dial and in the look of the element before handing to final comp.

    Has a good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

    Works with the sequence lead to test out tools and techniques before rolling out to shot artists and handles reasonably complex hard body and soft body sims and light/render them for comp. Can run script and modify it for specific needs.

    Responsible for creating original 2D and 3D content that may comprise part or all of an environment

    Uses artistic and technical skills to work on all aspects of CG images or shots

    Creates high-quality computer graphics within a shot using a variety of software programs

    Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis

    Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots

    Work to meet defined milestones within a timeline

    Source suitable reference materials for required assets

    Attend dailies and participate in creative problem solving

    Education / Experience 10+ years relevant professional experience in a leadership role on a VFX film or CG animated project

    BA in computer graphics, fine arts, design, or photography, or related field; OR, an equivalent combination of education and experience.

    Experience working across different studios/locations and time zones

    Demo Reel and/or Portfolio required

    Required Skills / Technical Competencies Proven ability in CG techniques, including modeling, texturing, shading, lighting, look development, or compositing

    High level of problem solving or creative thinking skills

    Comprehensive knowledge of Matte Painting techniques

    Ability to apply 2.5D / 3D techniques for effective problem solving

    Experience in accurate bidding of all aspects of the work required

    Strong English communication skills

    Fluent in Houdini, 3dsmax, Maya, Photoshop, Nuke

    Fluent in  Solaris

    Demonstrated ability to quickly pick up new software

    Demonstrable experience of mentoring and developing artists

    Job Posting Segment: ILM Mumbai Job Posting Primary Business: ILM Mumbai Primary Job Posting Category: Environment - Studios, Matte - Studios Employment Type: Full time Primary City, State, Region, Postal Code: Mumbai, India Alternate City, State, Region, Postal Code:

    Date Posted: 2026-03-20

    Sourced from workday

    Skills

    RecruitingAdobe photoshopperformance management

    About Disney

    Disney logo

    Disney

    About

    Disney operates entertainment, streaming, theme park, travel, live-show, and merchandise businesses. Disney operates entertainment businesses that produce and distribute films, television programs, videos, music, and games. The company provides Disney+ as a streaming service for movies, series, and original programming from Disney and related brands. Disney operates parks, resorts, cruises, vacation services, and live shows. It also sells branded merchandise through Disney Store and offers fan and account services through its digital platforms.

    Industries

    Amusement Park and ArcadeFilmMedia and EntertainmentMusicResortsRetail

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