Agent
Jobs
Applied
Tracker
Profile
    1. Jobs for you
    2. Job

    Job · 14785498

    ES

    environment concept artist/ world design - games

    eminatti synergies llp · Not specified · onsite · Posted 53d ago

    Not disclosedFresherfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

    Hiring: Environment Concept Artist — Urban World Design / Games

    We are looking for a strong Environment Concept Artist to help define and develop the visual identity of a large, playable urban world inspired by Hyderabad.

    This is fundamentally a concept art role.

    The artist should be comfortable using Blender or Maya for quick blockouts, spatial exploration and converting 2D ideas into clear 3D visual compositions.

    The ideal person can move beyond creating attractive standalone images and think about how an entire city functions visually and spatially at street, neighbourhood and district scale.

    What you will work on
    • Develop environment concepts for streets, neighbourhoods, commercial areas, residential pockets and major urban spaces
    • Establish a believable visual identity for a Hyderabad-inspired contemporary/future city
    • Translate architectural layouts and gameplay requirements into strong visual concepts
    • Develop street-level compositions with believable scale, density and spatial hierarchy
    • Design building facades, frontage systems, boundary walls, setbacks and urban edges
    • Explore variations in architecture without losing the identity of the larger city
    • Define secondary environmental layers such as:
    • signage
    • advertising
    • shopfronts
    • street furniture
    • utility elements
    • vegetation
    • parking
    • service areas
    • informal additions
    • weathering
    • imperfections
    • neighbourhood-specific details
    • Understand how terrain, slopes and elevation affect roads, buildings and urban character
    • Create quick 3D blockouts where required to validate scale, composition and spatial relationships
    • Develop paintovers and final concept frames from these blockouts
    • Work closely with environment artists who will translate the concepts into Unreal Engine
    What we are looking for

    Strong concept art fundamentals are the priority.

    You should have:

    • Strong environment concept-art portfolio
    • Excellent understanding of composition, perspective, lighting, architecture and visual storytelling
    • Strong sense of real-world scale and proportion
    • Ability to think about environments as connected urban spaces rather than isolated buildings
    • Good understanding of roads, streets, pedestrian spaces, building frontage and neighbourhood structure
    • Ability to understand terrain and incorporate elevation naturally into environment design
    • Ability to work from top-down layouts and convert them into believable street-level environments
    • Good spatial reasoning
    • Ability to iterate rapidly and explore multiple design directions
    • Working knowledge of Blender OR Maya for blockout and 3D-assisted concept design
    • Good Photoshop skills or equivalent concept-art workflow

    Gameplay awareness

    You do not need to be a game designer.

    However, you should be able to understand that a game environment is designed around people moving through and interacting with it.

    We value artists who naturally consider:

    • player movement
    • entrances and exits
    • navigation
    • urban design
    • NPC interactions
    • sightlines
    • landmarks
    • activity zones
    • pedestrian versus vehicle space
    • important gameplay locations
    • visual hierarchy
    • density
    • discovery
    • how spaces feel from human/player scale

    The objective is to create environments that are beautiful, believable and playable.

    Hyderabad understanding is a major advantage

    We are particularly interested in artists who understand—or are interested in deeply studying—the city's:

    • urban character
    • road conditions
    • commercial streets
    • residential neighbourhoods
    • architecture
    • terrain and rocky landscape
    • signage and advertising culture
    • street-level imperfections
    • vegetation
    • infrastructure
    • premium districts
    • informal urban layers
    • contrast between old, contemporary and rapidly developing areas

    The goal is to understand what makes the city recognisable and culturally grounded, and then evolve those qualities into an original game world.

    Artists based in Hyderabad or with strong familiarity with Hyderabad/Indian cities will have an advantage, although this is not mandatory.

    Portfolio

    Please do not send only character art or standalone illustrations.

    We would particularly like to see:

    • Environment concept art
    • Urban or architectural environments
    • Streets and neighbourhoods
    • Large environment compositions
    • 3D-assisted concept-art workflows
    • Blender/Maya blockouts
    • Paintovers over 3D
    • Iterations and exploration sheets
    • Work demonstrating scale
    • Terrain-integrated environments
    • Examples showing how an environment developed from early idea → blockout → final concept
    Role

    Environment Concept Artist — Urban World Design

    Remote / Hyderabad preferred

    Full-time or long-term engagement

    Please apply with:

    • Portfolio
    • CV
    • Current location
    • Availability
    • Expected compensation
    • Blender or Maya proficiency
    • Any experience designing Indian urban environments

    Sourced from foundit

    Skills

    3D-assisted concept designBlenderAdobe photoshopMaya

    environment concept artist/ world design - games · waiting for your command