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    Job · 16879141

    UST Global logo

    Designer III - UX Design

    UST Global · Bengaluru · onsite · Posted 42d ago

    Undisclosed6–9 yrsfulltimeSourced fromNaukri

    About a minute. You'll make an account on the way through.

    About this role

    Who we are:
    At UST, we help the world s best organizations grow and succeed through transformation. Bringing together the right talent, tools, and ideas, we work with our client to co-create lasting change. Together, with over 30,000 employees in 30+ countries, we build for boundless impact-touching billions of lives in the process. Visit us at .
    Summary:
    UST is looking for Senior UX Designer
    The Opportunity:
    We are looking for a Senior Technical Artist / Level Designer with strong expertise in Unity3D, AR/VR environment development, Physically Based Rendering (PBR), shaders, lighting, and real-time optimization.
    The candidate will design, assemble, and optimize immersive AR/VR environments while maintaining high visual quality and stable performance across standalone and PC-based XR platforms. This role requires a balance of creative environment design and hands-on technical expertise.
    Key Responsibilities
    Level and Environment Design
    Design and build immersive AR/VR environments in Unity3D.
    Create effective spatial layouts, navigation paths, interaction zones, and user journeys.
    Develop level blockouts and convert them into production-ready environments.
    Ensure appropriate scale, proportions, visibility, accessibility, and user comfort.
    Organize Unity scenes, prefabs, assets, lighting, and interactive elements efficiently.
    Work with UX designers and developers to implement intuitive spatial interactions.
    Iterate on environments based on user testing, performance results, and stakeholder feedback.
    PBR Materials and Texturing
    Create, configure, and optimize PBR materials for real-time AR/VR applications.
    Work with albedo or base color, normal, metallic, roughness or smoothness, ambient occlusion, height, and emission maps.
    Ensure physically accurate material response under different lighting conditions.
    Maintain consistent texel density, texture resolution, and material quality across environments.
    Create reusable materials, material instances, trim sheets, texture atlases, and modular asset libraries.
    Review imported 3D assets for correct UVs, normals, tangents, texture maps, and material configuration.
    Troubleshoot PBR issues such as incorrect reflections, excessive smoothness, visible seams, normal-map problems, and inconsistent lighting.
    Optimize texture formats, compression settings, mipmaps, and texture memory for XR devices.
    Shaders and Rendering
    Create and modify shaders using Unity Shader Graph.
    Develop and optimize shaders for surfaces, transparency, reflections, effects, and environment interactions.
    Work with Unity URP as the primary rendering pipeline.
    Understand the use cases and limitations of Built-in Render Pipeline, URP, and HDRP.
    Minimize shader complexity, variants, keywords, texture samples, and expensive rendering operations.
    Configure materials and shaders for mobile GPUs and standalone VR headsets.
    Support custom shader implementation using HLSL when required.
    Diagnose visual and performance issues using Unity Frame Debugger and GPU profiling tools.
    Lighting and Visual Quality
    Design and configure lighting for immersive AR/VR environments.
    Work with baked, mixed, and real-time lighting based on platform requirements.
    Configure lightmaps, reflection probes, light probes, shadows, and post-processing.
    Ensure PBR materials respond consistently to environmental lighting.
    Balance visual fidelity with GPU, memory, thermal, and frame-rate constraints.
    Reduce lighting artifacts, light leaks, shadow issues, and inconsistent reflections.
    Maintain visual consistency across AR, standalone VR, and PC-VR platforms.
    Performance Optimization
    Profile Unity scenes using Unity Profiler, Memory Profiler, Frame Debugger, and platform-specific tools.
    Optimize draw calls, SetPass calls, batches, triangles, vertices, shader complexity, overdraw, and texture memory.
    Implement LOD Groups, occlusion culling, static batching, GPU instancing, and mesh optimization.
    Optimize transparent materials, particle effects, reflections, shadows, and post-processing.
    Reduce unnecessary material variations and shader variants.
    Establish performance budgets for models, textures, materials, lighting, and effects.
    Maintain target frame rates required for comfortable AR/VR experiences.
    Identify whether performance bottlenecks are CPU-bound, GPU-bound, memory-related, or asset-related.
    Cross-Functional Collaboration
    Work closely with 3D Artists, Technical Artists, UX Designers, and Unity Developers.
    Define asset creation and Unity import standards.
    Review environments for visual quality, technical correctness, and performance.
    Provide guidance on PBR workflows, shaders, lighting, and XR optimization.
    Document scene-building standards, performance budgets, material guidelines, and optimization practices.
    Required Qualifications
    6+ years of experience in Technical Art, Level Design, Environment Design, or real-time 3D production.
    Strong hands-on experience with Unity3D.
    Experience designing and delivering AR/VR environments.
    Strong knowledge of PBR materials and physically based shading principles.
    Experience with Unity Shader Graph, materials, lighting, and post-processing.
    Strong understanding of Unity URP.
    Experience with spatial design, scene composition, scale, navigation, and user flow.
    Experience profiling and optimizing applications using:
    o Unity Profiler
    o Unity Memory Profiler
    o Unity Frame Debugger
    o RenderDoc or equivalent GPU profiling tools
    Understanding of UV mapping, texel density, normal maps, texture atlases, mipmaps, and texture compression.
    Experience optimizing content for standalone VR or mobile XR devices.
    Working knowledge of Blender, Maya, 3ds Max, Substance 3D Painter, or similar tools.
    Basic C# knowledge for Unity implementation and editor workflows.
    Preferred Qualifications
    Experience with Meta Quest, HoloLens, Apple Vision Pro, Pico, HTC Vive, or PC-VR platforms.
    Experience with OpenXR, XR Interaction Toolkit, and AR Foundation.
    Knowledge of HLSL and custom shader development.
    Experience with Unreal Engine materials and environment workflows.
    Experience with digital twins, enterprise visualization, training, simulation, or industrial AR/VR applications.
    Knowledge of modular environment design and procedural content workflows.
    Experience with Substance 3D Designer and Substance 3D Painter.
    Must-Have Skills
    Unity3D
    AR/VR environment design
    PBR materials and texturing
    Unity Shader Graph
    Unity URP
    Lighting and light baking
    Level and spatial design
    Real-time rendering
    Scene and asset optimization
    Draw-call and shader optimization
    LOD and occlusion culling
    Unity Profiler and Frame Debugger
    XR performance optimization
    Substance 3D Painter or equivalent texturing tool
    Desired Candidate Profile
    The ideal candidate can independently take an AR/VR environment from blockout to final implementation, including:
    1. Spatial and level design
    2. Asset integration
    3. PBR material configuration
    4. Shader setup
    5. Lighting and reflections
    6. Scene composition
    7. Profiling and optimization
    8. Final deployment readiness
    They should be capable of delivering visually compelling environments without compromising the performance and comfort requirements of AR/VR platforms.
    What you need:
    Please include the requirements, Qualification, Education, etc
    Required Skills: Unity Developer, AR/VR environment design
    Qualification:
    Bachelor s or Master s degree (B.E./B.Tech/M.Tech/MCA) in Computer Science, Electronics Communication, Electrical Engineering, or a related discipline.
    A Master s degree in Computer Science, Artificial Intelligence, or a specialization in Deep Learning or Computer Vision is highly desirable
    What we believe
    :
    We re proud to embrace the same values that have shaped UST since the beginning. Since day one, we ve been building enduring relationships and a culture of integrity. And today, its those same values that are inspiring us to encourage innovation from everyone, to champion diversity and inclusion and to place people at the centre of everything we do.
    Humility:
    We will listen, learn, be empathetic and help selflessly in our interactions with everyone.
    Humanity:
    Through business, we will better the lives of those less fortunate than ourselves.
    Integrity:
    We honour our commitments and act with responsibility in all our relationships.
    Equal Employment Opportunity Statement
    UST is an Equal Opportunity Employer. We believe that no one should be discriminated against because of their differences, such as age, disability, ethnicity, gender, gender identity and expression, religion, or sexual orientation.
    All employment decisions shall be made without regard to age, race, creed, colour, religion, sex, national origin, ancestry, disability status, veteran status, sexual orientation, gender identity or expression, genetic information, marital status, citizenship status or any other basis as protected by federal, state, or local law.

    UST
    reserves the right to periodically redefine your roles and responsibilities based on the requirements of the organization and/or your performance.
    - To support and promote the values of UST.
    - Comply with all Company policies and procedures


    Disclaimer: This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.

    Sourced from naukri

    Skills

    Blender3Ds MaxthermalCompressionprofilingBakingUnity Enginenavigationperformance optimizationRenderingComputer VisionEditorMappingtexturingdeploymentGPU profilingelectrical engineeringoperationsArtificial Intelligence

    About UST

    UST Global logo

    UST Global

    IT Services & Consulting

    14.0k+

    employees

    1999

    27 years old

    Aliso Viejo, California

    US

    ₹12.9L PA avg

    Avg at UST

    About

    UST helps the world's best organizations succeed through digital transformation, crafting disruptive solutions and strategies bringing our clients vision to life.

    Industries

    IT Services & ConsultingManufacturing

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