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    Job · 15179008

    RG

    Animator - 2D

    Reliance Games · Pune · onsite · Posted 49d ago

    Not disclosed4–6 yrsfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

    • Creates computer generated animation of symbols, effects, UI and characters using SpineAfter effects.
    • Possesses advanced and applied understanding of animation principles timing, Staging, anticipation, squash and stretch etc.
    • Strong animation fundamentals with a focus on human, animals, creatures and mechanical movement.
    • Collaborates with Art Director, 2D/ 3D Artists to finalize Animations for each project. Provides artwork for review at appropriate stages and applies feedback accordingly with quick turnaround.
    • Prepares data for in-game implementation, working within production requirements in collaboration with the Software team.
    • Modifies game art under tight deadlines.
    • Understands a broad range of game types, products, and platforms.
    • Can complete complex data setup of complex game art parts, and use new techniques, products, and platforms with some support.
    • Understands development process for game art development, handles data setup, and can identify/propose process improvements.
    • Aligns each game s art creation with the functional spec/graphic proposal, including conceptual art and storyboards.
    • Creates animations focusing on visual reinforcement of game rules and game flow.
    • Storytelling capability- able to use pose and composition to create clear definable moment
    • Able to use various digital inking and rendering methods and styles
    • Strong understanding of all aspects of concept art regarding illustration and design.
    • Working Knowledge of Adobe applications such as After Effects, Photoshop, Illustrator etc..

    Software knowledge

    • Working Knowledge of Adobe applications such as aftereffects, Photoshop, and Illustrator.
    • Working knowledge of SPINE animation software to create animation characters and backgrounds.

    Qualification

    • Bachelor s degree or diploma in animation, visual arts or equivalent.
    • 4 to 6 years experience in animation for gaming and at least 2 years experience in Spine.
    • Strong working knowledge of animation principles and techniques with strong grasp of storytelling.
    • Experience in 3D animation and Unity is advantageous.
    • Must provide a portfolio of work that showcases the level of competence in animation.
    • Interest in game design, particularly casual, social or mobile games.

    Sourced from foundit

    Skills

    2D RiggingstoryboardingCharacter DesignSprite Animationanimation principlesAdobe AnimateVisual Effects

    Animator - 2D · waiting for your command