CHENNAI · CONTRACT
AI Backend Engineer(Geometrical models)
Deservely Technologies
Chennai · onsite · Posted 1d ago
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Section · 01
About this role
AI Engineer – Reinforcement Agent / BIM Geometry Automation Location - Chennai/ Bangaluru/ Delhi NCR
About The Role We are building an AI-powered reinforcement agent that can generate, validate, and edit reinforcement for structural elements such as walls, slabs, beams, columns, and precast components. This is not a generic chatbot or RAG role. The work sits at the intersection of:
- AI agents and structured reasoning
- Computational geometry and 3D/2D shape handling
- BIM / IFC workflows
- Rule-based engineering automation
- Reinforcement detailing logic We are looking for an engineer who can help design and build a production-grade system that understands element geometry, engineering intent, detailing rules, and output constraints, and converts them into reinforcement layouts, shape definitions, and downstream deliverables such as BBS, IFC-ready outputs, and visual review workflows.
What You Will Work On
- Build an AI-assisted reinforcement generation engine for structural concrete elements.
- Convert geometry inputs into reinforcement intent, bar layouts, and deterministic outputs.
- Design systems that combine LLMs, rule engines, and geometric algorithms rather than relying only on prompting.
- Work with IFC/BIM data, element geometry, local coordinate systems, openings, drilling zones, covers, hooks, laps, bend radii, and edge conditions.
- Develop logic for reinforcement placement across walls, slabs, beams, columns, and precast elements.
- Build validation workflows to check engineering constraints, collisions, spacing, cover, continuity, and constructability.
- Generate structured outputs for downstream rendering, editing, and BBS workflows.
- Support visual review flows where users can inspect, edit, and approve generated reinforcement.
- Improve the agent’s reliability on edge cases through evals, test datasets, deterministic checks, and debugging tools.
- Collaborate closely with product, structural engineering, and frontend/viewer teams.
Key Responsibilities
- Design backend services and workflows for reinforcement-agent execution.
- Build geometry-aware processing pipelines from IFC / extracted element data.
- Implement reinforcement placement logic using structured engineering rules.
- Create schemas for engineering intent, bar sets, bar positioning, and output validation.
- Integrate LLM/agent components where they genuinely add value, such as reasoning over engineering context, exception handling, or workflow orchestration.
- Ensure outputs are deterministic, traceable, and debuggable.
- Build or integrate tools for bar visualization, review, and correction.
- Write tests for critical edge cases including openings, corners, peripheral bars, lifters, face mesh interaction, and shape generation.
- Contribute to production deployment, monitoring, and performance optimization.
Must-Have Skills
- Strong Python experience.
- Strong backend engineering experience with APIs and production systems.
- Experience building AI/agent systems using structured outputs, tool use, workflow orchestration, or LangGraph-like systems.
- Good understanding of computational geometry, coordinate systems, transformations, and rule-based logic.
- Experience handling structured engineering or CAD/BIM-like data.
- Ability to break complex domain logic into deterministic, testable modules.
- Comfort working with LLMs as one component in a larger system rather than as the entire solution.
- Strong debugging and systems thinking.
Strongly Preferred
- Experience with IFC, BIM, IfcOpenShell, CAD/CAM, Revit, Allplan, Tekla, or similar ecosystems.
- Experience with reinforcement detailing, rebar modeling, BBS generation, or structural engineering workflows.
- Understanding of concepts such as cover, spacing, hooks, bend radius, lap lengths, anchorage, edge bars, opening reinforcement, mesh placement, and constructability.
- Experience with 3D viewers or geometry visualization pipelines.
- Experience with OpenCV / OCR / drawing extraction for engineering drawings.
- Experience building review tooling, QC pipelines, or human-in-the-loop engineering systems.
Nice to Have
- Structural or civil engineering exposure.
- Experience with Three.js, WebGL, or browser-based model viewers.
- Experience with optimization and search in geometric layouts.
- Familiarity with shape-code systems, reinforcement catalogs, and regional detailing standards.
- Experience creating evaluation datasets and benchmark workflows for engineering AI systems.
What Success Looks Like In this role, success means you can help us move from “interesting prototype” to a robust system that:
- Understands element geometry correctly.
- Places reinforcement using explicit engineering logic.
- Handles real-world edge cases.
- Produces structured, editable outputs.
- Supports visual review and correction.
- Improves reliably over time through tests, evals, and production feedback.
Who Will Be a Good Fit You are likely a strong fit if you are one of these:
- An AI engineer with strong geometry/CAD/BIM instincts.
- A computational geometry or graphics engineer interested in engineering automation.
- A backend AI engineer who has worked on structured reasoning systems and can learn reinforcement logic fast.
- A technically strong engineer with exposure to structural detailing or BIM workflows. Who Will Not Be a Good Fit This role is likely not a fit for someone whose experience is limited to:
- Generic RAG/chatbot projects only.
- Prompt engineering without backend/system design.
- LLM demos without production ownership.
- AI search/retrieval roles with no geometry, CAD, or engineering logic exposure. Tech Stack Context Our work may involve parts of the following stack depending on the module:
- Python
- FastAPI
- LLM APIs / agent frameworks
- IFC / IfcOpenShell / geometry processing
- Postgres / structured schemas
- OpenCV / extraction pipelines
- Three.js or viewer integrations
- AWS / production cloud workflows Skills: aws,fastapi,geometry,ai,python
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Section · 02