3D Texturing Artist
Adnet Global · Mumbai · onsite · Posted 29d ago
About a minute. You'll make an account on the way through.
About this role
Skills Required:
* Strong understanding of PBR texturing and material workflows in Substance Painter.
* Proficiency in UV unwrapping, UV optimization, and efficient texture-space utilization.
* Good knowledge of Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other PBR maps.
* Ability to accurately recreate real-world materials and surface properties from photographic references.
* Experience working with 2K textures and optimizing assets for real-time/web applications.
* Good understanding of transparency and translucency workflows.
* Ability to troubleshoot texture, material, UV, and export-related issues.
* Strong attention to detail with the ability to balance visual quality, accuracy, and optimization.
* Experience with Three.js or other real-time viewers is an advantage.
* Experience with Unreal Engine, web-based 3D, product visualization, or e-commerce assets is a plus.
Key Responsibilities:
* Create high-quality PBR textures and materials based on reference images and real-world material properties.
* Create clean, efficient, and optimized UV layouts with minimal stretching, distortion, and maximum texture-space utilization.
* Work with 2K (2048 2048) texture resolution and optimize textures for real-time and web-based applications.
* Accurately match colour, surface details, roughness, metallic properties, reflections, and other material characteristics to the provided references.
* Create and manage appropriate PBR maps such as Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other required maps.
* Recreate transparency and translucency accurately where required.
* Follow a single-material workflow where specified.
* Export final assets in glTF/GLB format, ensuring textures and material properties are correctly preserved.
* Test and validate final assets in a Three.js viewer using default settings. Troubleshoot issues related to UVs, textures, materials, transparency, translucency, and glTF export.
* Maintain clean and organized texture naming conventions, folder structures, and source files.
* Collaborate with artists, supervisors, and production teams to meet quality and delivery requirements.
* Review and refine textures based on feedback while maintaining production timelines.
Prefered Software:
* Primary: Substance 3D Painter, Photoshop, Blender.
* Additional: Three.js viewer, Unreal Engine, or other real-time 3D tools is an advantage.
Sourced from naukri
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About Adnet Global

Adnet Global
Animation & VFX
700
employees
1995
31 years old
Mumbai, Maharashtra
India
₹4.5L – ₹7L PA
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