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    Job · 13452500

    Meril Life Sciences logo

    3D Texturing Artist

    Meril Life Sciences · Vapi · onsite · Posted 60d ago

    Not disclosed2–5 yrsfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

    Job Title: 3D Texturing Artist.

    Department: Immersive Technologies.

    Location: Vapi, Gujarat.

    Reports To: XR Lead

    Experience: 2–5 Years

    Job Purpose:

    To create high-quality, physically based (PBR) textures and technical art maps for a physics-driven robotic surgical training simulator built in Unity. The role will be responsible for texturing surgical instruments, medical devices, operating-room environments, metals, plastics, sterile surfaces, and organic tissues while maintaining consistent texel density, material quality, memory efficiency, and real-time rendering performance suitable for workstation GPU environments.

    Key Responsibilities:

    1. PBR Texturing & Material Creation

    • Create production-ready PBR textures for surgical instruments, medical devices, robotic components, operating-room environments, and organic assets.

    • Develop high-quality Albedo/Base Color, Normal, Metallic, Roughness/Smoothness, Ambient Occlusion, and other required texture maps.

    • Create realistic material definitions for metals, plastics, glass, rubber, ceramics, surgical surfaces, sterile materials, and biological/organic tissues.

    • Develop textures from 3D model and sculpt handoffs while preserving required surface details and visual fidelity.

    • Ensure physically accurate material response appropriate for real-time surgical simulation.

    2. Channel-Packed Texture & Technical Art Workflows

    • Create and maintain channel-packed textures to optimize GPU memory and material performance.

    • Implement project-specific packing standards such as:

    • R = Metallic
    • G = Ambient Occlusion
    • A = Smoothness
    • • Ensure gloss/smoothness and roughness maps are correctly converted and exported according to the defined Unity pipeline.
    • • Validate packed textures for accuracy, consistency, and compatibility with Unity materials.
    • • Support optimization of texture memory through efficient channel usage and resolution management.

    3. Trim Sheet & Modular Asset Texturing

    • Develop and maintain trim-sheet workflows for modular surgical instruments, robotic components, and environment asset families.

    • Create efficient UV layouts that maximize texture-space utilization.

    • Ensure consistent material appearance across assets using shared trim sheets and reusable texture libraries.

    • Support modular asset development while minimizing redundant texture memory and draw-call overhead.

    4. UV Mapping & Texel Density Management

    • Create and optimize UV layouts using Maya, Blender, or equivalent tools.

    • Maintain consistent texel density across the complete asset library.

    • Ensure appropriate UV packing and utilization based on asset importance and camera visibility.

    • Support second UV channel creation for lightmap UVs where baked lighting is used.

    • Identify and resolve UV overlaps, stretching, distortion, seams, and inefficient texture-space utilization.

    5. Substance Painter / Designer Workflow

    • Create production-ready textures using Substance Painter, Substance Designer, or equivalent PBR tools.

    • Build reusable Substance materials, procedural textures, and graphs for frequently used materials and asset families.

    • Generate textures from high-poly sculpt and low-poly model workflows.

    • Incorporate baked information such as curvature, cavity, AO, thickness, and other maps into material creation where required.

    • Maintain reusable and scalable material libraries for the simulation project.

    6. Medical, Surgical & Organic Material Development

    • Develop realistic material definitions for surgical instruments, medical devices, operating-room surfaces, and organic tissues.

    • Create material variations for:

    • Stainless steel and surgical metals
    • Medical-grade plastics
    • Rubber and silicone
    • Glass
    • Sterile OR surfaces
    • Soft tissues
    • Anatomical structures
    • Other medical/surgical materials
    • • Work with clinical and visual SMEs where required to ensure appropriate representation of medical materials and surfaces.
    • • Support the development of realistic tissue characteristics including surface variation, subtle color variation, roughness, folds, wrinkles, and tension-related details.

    7. Unity Look-Development & Validation

    • Validate materials and textures directly within Unity to ensure correct visual output and real-time performance.

    • Work closely with Look-Dev Artists, Technical Artists, Unity Developers, and Simulation Engineers to resolve material and rendering issues.

    • Verify correct interpretation of Normal, Metallic, Smoothness/Roughness, AO, and other texture maps within Unity.

    • Evaluate materials under different lighting conditions and camera distances relevant to surgical training scenarios.

    • Support optimization for workstation GPU budgets without compromising required visual quality.

    8. Technical Art & Performance Optimization

    • Optimize texture resolution, compression, channel packing, material complexity, and texture memory usage.

    • Create instancing-friendly materials and reusable texture systems where required.

    • Support efficient texture workflows for modular environments and large asset libraries.

    • Identify performance bottlenecks related to textures and materials and recommend appropriate solutions.

    • Work with Technical Artists to maintain consistent rendering and material standards across the simulator.

    9. Cross-Functional Collaboration

    • Work closely with 3D Modelers, Sculpting Artists, Look-Dev Artists, Technical Artists, Unity Developers, Simulation Engineers, and Clinical SMEs.

    • Receive and process asset handoffs from modeling and sculpting teams.

    • Collaborate with Look-Dev and Technical Art teams to establish and maintain material standards.

    • Participate in regular art pipeline reviews and production meetings.

    • Communicate texture quality issues, dependencies, and technical blockers proactively.

    • Explore new PBR, procedural texturing, technical-art, and real-time rendering techniques.

    • Contribute to improving texture production efficiency, material realism, and GPU performance.

    • Stay updated with emerging workflows in Substance, Unity, medical visualization, XR/VR/AR, gaming, and real-time simulation.

    • Contribute to the development of reusable material libraries and procedural workflows for future simulation projects.

    Qualifications and Experience:

    • Diploma / Bachelor's degree / equivalent qualification in 3D Design, Animation, Game Art, Multimedia, Visual Effects, Medical Visualization, or a related field.

    • 2–5 years of professional experience in 3D texturing, material creation, or PBR asset production.

    • Strong professional experience with Substance Painter and/or Substance Designer, or equivalent PBR texturing tools.

    • Proven experience creating and optimizing PBR textures for real-time applications.

    • Strong understanding of channel-packed textures and trim-sheet workflows.

    • Experience with UV mapping and maintaining consistent texel density.

    • Experience with high-poly to low-poly baking workflows.

    • Experience working with Unity or another real-time engine is preferred.

    • Experience working within a multi-artist production pipeline is preferred.

    • Experience in medical visualization, surgical simulation, gaming, XR/VR/AR, VFX, or digital-twin projects will be an added advantage.

    Skills and Competencies:

    • Strong proficiency in Substance Painter and/or Substance Designer.

    • Strong understanding of PBR texturing and physically based material workflows.

    • Strong knowledge of Albedo/Base Color, Normal, Metallic, Roughness, Smoothness, AO, and other texture maps.

    • Strong understanding of channel packing and texture memory optimization.

    • Good understanding of trim-sheet workflows and modular asset texturing.

    • Strong UV mapping and texel density management skills.

    • Good understanding of high-poly / low-poly baking workflows.

    • Basic to intermediate proficiency in Maya and/or Blender for UV and asset preparation.

    • Understanding of Unity material and texture validation workflows.

    • Understanding of real-time rendering and GPU performance considerations.

    • Strong eye for material quality, surface realism, consistency, and detail.

    • Strong attention to naming conventions, file organization, and production standards.

    • Good communication and collaboration skills.

    • Ability to work effectively with artists, engineers, technical teams, and clinical SMEs.

    • Passion for immersive technologies, digital art, simulation, medical visualization, and healthcare innovation.

    Key Performance Indicators (KPIs):

    • Quality and realism of PBR textures and materials created.

    • Accuracy and consistency of channel-packed texture outputs.

    • Compliance with project texel density, UV, texture resolution, and naming standards.

    • Quality and efficiency of trim-sheet and modular texturing workflows.

    • Successful Unity validation and visual consistency of materials.

    • Texture memory and GPU performance optimization.

    • Quality and usability of reusable Substance materials and texture libraries.

    • Successful handover of production-ready texture assets to Look-Dev and Unity teams.

    • Timely completion of assigned texturing activities.

    • Effective incorporation of artistic, technical, and clinical feedback.

    • Contribution to improving the visual quality and performance of the immersive surgical training simulator.

    Portfolio Requirement:

    • Candidates must submit a professional portfolio demonstrating strong PBR texturing and material creation capabilities.

    • Portfolio should preferably include:

    • PBR texture breakdowns
    • Packed texture examples
    • Trim-sheet layouts
    • UV layouts and texel density examples
    • High-poly to low-poly baking examples
    • Surgical/medical materials where available
    • Metal, plastic, glass, rubber, and organic materials
    • Unity or other real-time engine examples
    • Substance Painter/Designer work
    • Real-time optimized assets

    Sourced from foundit

    Skills

    Channel packingHigh-poly to low-poly bakingTrim-sheet workflowsSubstance PainterUnity Engineuv mappingsubstance designerPBR Texturing

    About Meril

    Meril Life Sciences logo

    Meril Life Sciences

    Pharma

    13k+

    employees

    2006

    20 years old

    Vapi, Gujarat

    IN

    ₹6L PA avg

    Avg at Meril

    About

    Meril Life is a global medical device manufacturer offering best-in-class medical devices, healthcare solutions worldwide.

    Industries

    PharmaHealthcare / PharmaManufacturing

    Employee ratings

    10 reviews

    3.6/ 5

    Culture

    1.9

    Career growth

    2.0

    Work-life

    2.3

    Employees rate it well for

    Job Security38Work-Life Balance36

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