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    Job · 16164021

    FG

    3D Generalist (Stylized Characters & Props)

    fiddler games · Not specified · onsite · Posted 46d ago

    Not disclosedFresherfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

    About the Role

    We are seeking a 3D Generalist (Stylized Characters & Props) to create vibrant, charming, and optimized 3D assets for an upcoming stylized co-op game in Unreal Engine.

    In this role, you will focus on crafting stylized characters, modular outfits, and a wide variety of gameplay props (tools, consumables, interactables).

    You will work closely with our engineering and animation team to deliver clean, game-ready meshes with rock-solid topology and readable textures that fit our stylized, cartoon aesthetic.

    Responsibilities

    • Model and texture stylized humanoid characters, customizable outfits, and accessories.
    • Build stylized props, consumables (e.g., food, tools), and interactive items.
    • Maintain clean edge flow and topology around joints to ensure seamless deformation by the rigging and animation team.
    • Import, organize, and set up basic materials and static meshes inside Unreal Engine.
    • Collaborate closely with our programmer, technical animator and other artists to maintain visual consistency and rapid asset delivery

    Qualifications

    • Proven experience in 3D modeling and UV unwrapping
    • Strong eye for stylized, cartoon, or casual proportions, shapes, and silhouettes (clean, readable forms over hyper-realism)
    • Experience with stylized texturing workflows
    • Solid understanding of topology principles for joint deformation (shoulders, elbows, knees).
    • Self-motivated with strong communication and time-management skills in a remote, small-team environment.
    • A portfolio showcasing stylized 3D work (characters and props) tailored for games.

    Nice to Haves

    • Experience designing modular clothing/attachments that fit a shared base body.
    • Basic understanding of how skeletons and skinning work (even if you don't do the final rigging)

    Sourced from foundit

    Skills

    Stylized texturing workflowsTopology principles for joint deformation3D ModelingUnreal EngineUV unwrapping

    3D Generalist (Stylized Characters & Props) · waiting for your command