3D Character & Props Artist
Quantum Arcadia · Vadodara · onsite · Posted 36d ago
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About this role
Company: Quantum Arcadia
Team: Art Team
Experience: 2 - 6 Years
Location: Vadodara, Gujarat | On-site/Hybrid
Employment Type: Full-Time
Primary Engine: Unity (URP / Built-in Render Pipeline)
About the RoleQuantum Arcadia is looking for a passionate 3D Character and Props Artist to join our Art Team.
We are building an immersive VR game and need an artist who can bring visually striking, low-poly characters and props to life. This is an opportunity to work closely with our art and development teams and contribute directly to the visual quality of our VR and PC experiences.
Key Responsibilities- Model and sculpt appealing low to mid-poly characters and props.
- Optimize character meshes to ensure smooth performance and high frame rates in VR.
- Handle efficient UV unwrapping and texturing.
- Work closely with the art and development teams to maintain a consistent visual style.
- Export, test, and integrate character assets directly into the game engine.
- Proficiency in Blender and Maya for 3D modeling and retopology.
- Solid texturing skills in any texturing software.
- Good grasp of proportions, silhouettes, and character design.
- A strong portfolio showcasing low to mid-poly character art and game assets.
- Prior experience working on PC or VR game development cycles.
- Deep understanding of VR optimization techniques, including managing poly counts, clean topology, and reducing draw calls.
- Basic knowledge of the Unity engine and asset export pipelines.
- Opportunity to work on immersive VR and PC gaming experiences (upcoming trend).
- Access to high-end hardware and real-time development pipelines.
- Collaborative and friendly + creative on-site studio environment.
- Competitive compensation based on previous experiences and skillset.
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