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    Job · 18127716

    Quantum Arcadia logo

    3D Character & Props Artist

    Quantum Arcadia · Vadodara · onsite · Posted 36d ago

    Not disclosed2–6 yrsfulltimeSourced fromFoundit

    About a minute. You'll make an account on the way through.

    About this role

     Company: Quantum Arcadia

    Team: Art Team

    Experience: 2 - 6 Years

    Location: Vadodara, Gujarat | On-site/Hybrid

    Employment Type: Full-Time

    Primary Engine: Unity (URP / Built-in Render Pipeline)

    About the Role

    Quantum Arcadia is looking for a passionate 3D Character and Props Artist to join our Art Team. 

    We are building an immersive VR game and need an artist who can bring visually striking, low-poly characters and props to life. This is an opportunity to work closely with our art and development teams and contribute directly to the visual quality of our VR and PC experiences.

    Key Responsibilities
    • Model and sculpt appealing low to mid-poly characters and props.
    • Optimize character meshes to ensure smooth performance and high frame rates in VR.
    • Handle efficient UV unwrapping and texturing.
    • Work closely with the art and development teams to maintain a consistent visual style.
    • Export, test, and integrate character assets directly into the game engine.
    Required Skills & Softwares
    • Proficiency in Blender and Maya for 3D modeling and retopology.
    • Solid texturing skills in any texturing software.
    • Good grasp of proportions, silhouettes, and character design.
    • A strong portfolio showcasing low to mid-poly character art and game assets.
    Good to Have (bonus skills)
    • Prior experience working on PC or VR game development cycles.
    • Deep understanding of VR optimization techniques, including managing poly counts, clean topology, and reducing draw calls.
    • Basic knowledge of the Unity engine and asset export pipelines.
    What We Offer
    • Opportunity to work on immersive VR and PC gaming experiences (upcoming trend).
    • Access to high-end hardware and real-time development pipelines. 
    • Collaborative and friendly + creative on-site studio environment.
    • Competitive compensation based on previous experiences and skillset.

    Sourced from foundit

    Skills

    Blendertexturing softwareUnity EngineMaya

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